Square Enix have announced the composer(s) for the upcoming Shadow of the Tomb Raider; the main composer being Brian D'Oliveira (Resident Evil 7, Batman: Arkham Knight), with Martin Stig Andersen (as rumoured) hired as ambient audio designer to write supplementary material:
"Tomb Raider is widely known for its genre-defining music and sound design. Shadow of the Tomb Raider is no exception and Eidos-Montreal has brought together a unique music team to make this one of the most exciting and compelling games of the year." - Square Enix
Although neither Jason Graves nor Bobby Tahouri are returning to the rebooted franchise, "The Instrument" commissioned by Graves for Tomb Raider (2013) is being incorporated again into Shadow of the Tomb Raider. A video detailing the making of the music for the Shadow announcement trailer was also released, showcasing Brian D'Oliveira at work in is La Hacienda studio:
Find the full press release after the jump, as well as several promotional tracks via Tomb Raider's YouTube channel and Crystal Dyamics' SoundCloud. MoTR has confirmed with Square Enix that not all of these tracks are going to be included in the Shadow of the Tomb Raider: Original Game Soundtrack (the official album to be released digitally as enclosed in special retail editions of the game).
SHADOW OF THE TOMB RAIDER MUSIC
The Tomb Raider franchise is widely known for its genre-defining music and sound design. The latest game in the series, Shadow of the Tomb Raider, is certainly no exception, and Eidos-Montréal has brought together a unique music team to make this one of the most exciting and compelling games in the series.
Audio and Music director, Rob Bridgett, talks us through some of the choices behind the music in the game.
“While we are staying loyal to many of the musical recipes and devices that have made the series so successful over the last 5 years, things have evolved a lot in terms of aesthetics. As Lara is in a much darker place emotionally, and a more dangerous place physically, the music needs to represent both of these things. The South American jungle and the Maya civilization both play a central role in the instrumentation of the score, and we are also reaching deeper into Lara’s emotional point-of-view.”
This leads us to the choice of the composer for the project, Brian D’Oliveira. Brian is a respected expert, researcher and performer of South American music. Together, Rob and Brian have invested countless hours collaborating on the unmistakeable sound and textures of these cultures.
“Brian has a mind-blowing collection of pre-Columbian and South-American instruments, which form the basis of our authentic sound signature for the game. He has also spent a lot of time working with musicians from specific regions in South America to understand how and why the music would be performed on those instruments. It all brings a completely unique colour and authenticity to the score that I don’t think anyone will have heard anywhere else!”
As well as a vast library of instruments, the other signature Brian is known for is producing video game music that possesses emotion at its core.
“There are many different emotions that Lara goes through in this final part of the trilogy - we needed the music to convey all those feelings, from melancholy, joy, sadness, rage to pure animal aggression, and all in a way that feels natural and flows well.”
Shadow of the Tomb Raider shifts rapidly in terms of setting, action and emotion, and for a couple of sequences in the game, the team really needed a distinct sound to help drive the narrative.
Enter the composer and sound designer Martin Stig Andersen (best known for his work on Limbo and Inside). As Ambient Music Designer, his role focuses more on specific underwater scenes, where the intensity and tone shift into an unknown, almost alien feeling.
Created by Matt McConnell for Tomb Raider in 2013, the team also looked to classic sounds, like “The Instrument,” to help embellish the iconic character of Lara Croft even further.
“We wanted to bring certain elements full circle – the instrument represents something very deep about Lara’s fear, it is a deep, visceral reminder of how she first felt on Yamatai. We decided to use this in the Jungle, not as music that placed you in that location, but instead placed you inside Lara’s head. Honestly though, the instrument sounded so good, we decided to go even further and use it as a source for sound effects, so in many areas of the game the impacts and sound textures are made using the instrument.”
Shadow of the Tomb Raider will be available on September 14th, 2018 for Xbox One, PlayStation 4, and Windows PC/Steam. Preorder now at TombRaider.com.
After over 3 years of quietly working away on Tomb Raider and I can finally share with all of you! I have grown tremendously throughout the process and this is just the beginning. Infinite gratitude to all the amazing people have supported in this great journey! https://t.co/fNN4F48Yvv
— Brian D'Oliveira (@BrianDOliveira) 12 July 2018
Really proud to have been involved in the new Tomb Raider game as ambient music designer, creating underwater soundscapes from various sources including "the (#TombRaider) instrument"! https://t.co/szBSR0gpPS
— Martin Stig Andersen (@martinstigand) 13 July 2018
No comments:
Post a Comment
Thanks for taking your time to visit MoTR! Feel free to leave a comment. We'll do our best to respond to enquiries, tips or requests.